If several enemies are hit by splash damage, for example from a rocket, Overkill damage is applied to every enemy hit. Thus, critical hits should be scored to make the most of Overkill damage. Scoring a critical hit on the Overkill shot will multiply the shot's entire damage, so it multiplies both regular damage and excess damage. The next (even more powerful) Overkill shot then may leave behind even more excess damage and so on – but this can't be exploited infinitely as there is a damage cap based on the gun damage of the weapon that fires the Overkill shot (not the weapon that killed the previous enemy). Overkill "stacks" in the sense that if an enemy is killed with an Overkill shot, they may leave even more excess damage. If the next shot misses, all excess damage is lost.Įxcess damage is preserved until the next shot is fired, regardless if the character switches weapons, reloads, does melee attacks, throws grenades, moves to another map or waits a long time. It doesn't matter how the enemy was killed (guns/melee/action skill/grenade/etc.), but the excess damage will only be added to the next gun shot, so the damage of melee strikes/grenades/etc. Whenever the character kills an enemy, all damage dealt exceeding the enemy's remaining hit points will be added as excess damage to the next shot (the Overkill shot).
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